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HNSZDS

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · HNSZDS

Read before your next round of Forty Thieves Solitaire

Keep the active rule in mind. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. Use another round to revisit a decision.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Begin with the objective. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

What counts as success

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Take a moment to read the table.

How a round unfolds

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Making selections and moves

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Before making a move, check the cards in view.

Try this example

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

Keep this in mind

Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

Further help with the game

What is the aim?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. For a calm first round, focus on one decision. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. A clear plan starts with the current position. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. Use another round to revisit a decision.

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