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HNSZDS

Solo · FREE PLAY

Netwalk

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Game guide · HNSZDS

Netwalk: a guide for your next round

Use the controls beside the game rather than guessing the rules. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

A small practice goal

Take a moment to check the current turn. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.

The goal to keep in mind

The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.

A walkthrough of the rules

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Keyboard and screen controls

A careful first move helps you understand the round. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.

Follow the example

A tile with north and east cables connects only to matching south and west cables on those neighbours.

Where a round can go wrong

The board gives you the information needed for the next action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

Common questions

What is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.

For this game, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. You can start a new round from the game controls.

For this game, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. A new round resets the current game.

On this page, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game is played locally in your browser.

On this page, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Scores here do not represent cash or prizes.

During a round, how many people can play here?

Solo. This is local browser play, not internet matchmaking. A new round resets the current game.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. The worked example offers another way to follow the rule.

During a round, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The worked example offers another way to follow the rule.

When I start, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The controls work with mouse or touch.

For this game, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Keep the current game state in view while applying this rule.

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