Game guide · HNSZDS
FreeCell: from controls to your first round
Keep the active rule in mind. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Before making a move, check the cards in view. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Return to the explanation when a decision is unclear.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Build familiarity through play
Take a moment to read the table. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.
What you need to achieve
Build four suit foundations from ace to king. Check the relevant controls before continuing. Before making a move, check the cards in view.
The playing sequence
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
How to interact with the game
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Before making a move, check the cards in view.
Try this example
With two empty cells and no spare empty column, a group of at most three cards can move together. Use another round to revisit a decision.
A mistake to avoid
For a calm first round, focus on one decision. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.
Helpful answers for players
What is the aim?
Build four suit foundations from ace to king. Use the rule sheet as a reference. Check the relevant controls before continuing.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Use another round to revisit a decision.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. Take the next action only when the current step is clear.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. Before making a move, check the cards in view. Take the next action only when the current step is clear.
What completes a round?
Build four suit foundations from ace to king. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Use another round to revisit a decision.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Work at your own pace. Check the relevant controls before continuing.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.
What completes a round?
Build four suit foundations from ace to king. Before making a move, check the cards in view. Use another round to revisit a decision.